Pokémon

Cards and battles

Decklists and play guides for the Trading Card Game (TCG), and doubles teams for VGC, the official video game battle format.

TCG · Decklists

Full 60-card lists

FeaturedHard

Charizard ex / Pidgeot ex

Pidgeot ex finds any card each turn, so Charizard ex gets set up on turn two most games. Sample list with notes.

Pokémon 19Trainer 34Energy 760 cards
TCG decklistEasy

Your first 60: a deck template

A starting ratio for building any deck. Swap in your favourite Pokémon and adjust from there.

Read the guide
TCG · Play guides

Play your deck better

FeaturedEasy

Your first turn, step by step

What to do, in order, on the very first turn of a game.

Steps
  1. Draw a card

    You draw at the start of every turn, including your first.

  2. Play Basics to the Bench

    Up to five.

  3. Search with Items

    Ultra Ball and Nest Ball first.

  4. Play one Supporter

    Not allowed if you went first.

  5. Attach one Energy

    Then attack, unless you went first.

TCG guideMedium

Mulligans and opening hands

No Basic Pokémon in your 7 cards? Here's what happens next.

Read the guide
TCG guideHard

Taking prizes: plan your six

ex Pokémon give up two prizes. Map out which knockouts win you the game.

Read the guide
VGC · Teams

Doubles teams

VGC battles are doubles: two Pokémon each on the field at once. VGC is played on Pokémon Champions, and the allowed Pokémon change with each regulation set, so check the current one before building.

FeaturedEasy

VGC team template

Six jobs every doubles team needs covered, before you pick a single Pokémon.

  • Main attacker1–2
  • Speed control (Tailwind, Trick Room)1
  • Fake Out user1
  • Redirection (Follow Me, Rage Powder)0–1
  • Spread attacker (hits both foes)1
  • Flex pick for your worst matchup1
Build it in this order
  1. Pick your star

    The Pokémon you want to win with.

  2. Add its best partner

    Someone who helps it attack safely, like a Fake Out or redirection user.

  3. Add speed control

    So your pair moves first, or last on purpose under Trick Room.

  4. Fill the gaps

    Check which types beat your team and add answers.

VGC · Battle guides

Win more doubles

VGC guideEasy

Team preview: pick your four

How to choose your four and your leads in the 90 seconds before a battle.

Read the guide
VGC guideMedium

Speed control explained

Tailwind, Trick Room and why whoever controls speed usually controls the game.

Read the guide
VGC guideMedium

When to Protect

Protect blocks attacks for one turn. Here's when to use it.

Read the guide
Collecting

Cards, sets and binders

CollectingEasy

Looking after your cards

Sleeves, toploaders and binders. How to keep your best pulls looking new.

Read the guide
Rules quick reference

The numbers to know

Trading Card Game

RuleNumberNotes
Deck size60Exactly 60 cards.
Copies of one card4Basic Energy is unlimited.
ACE SPEC cards1Only one in the whole deck.
Opening hand7Must include a Basic Pokémon or you mulligan.
Prize cards6Take them all to win.
Bench size5Some Stadiums change this.

VGC (Pokémon Champions)

RuleNumberNotes
Pokémon on your team6Both players see each other’s six at team preview.
Pokémon you battle with4The first two you pick lead.
On the field at once2Doubles: two each side.
Level50Set automatically for battles.
Copies of one species1The species clause.
Team preview timer90sTime to choose your four.